Even ENTEM

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I'll have time to take a look next week. Started a big rework in october/november but then got busy at work :/ Hope it's fine for you, have a good...

Stats data type name changed in 1.3 to "gameStatModifierData_Deprecated" so we can expect some changes. In this particular case however, some items were this way already. I just have to...

I checked a 1.5 save, and I cannot find any item with stats.. do you ? If not then it's really deprecated now and better to search for their new...

Ok I think I know what is wrong then.. edit: new savegame working fine is definitely what makes it weird.

Can you send your save with the Preset_Dian_Yinglong that has previous changes that are still active in game but no longer visible in the editor ? When you say the...

Thanks ! Made some progress. I see they now use "modifiersBuffer", it is a DataBuffer with basically looks like a serialized statModifiers array. Probably to defer load it... I don't...

![1060_1500_stats_comparison](https://user-images.githubusercontent.com/5144946/155863488-8441b9f0-212a-4bae-8717-85d096071fd7.png) edit: last zero field is probably of type gameStatsBundleOwnerType. (default is 9 and it's the only enum with "Invalid" == 9 that makes sense).

Yes I will ! It's my second day at work so I have a new coding style and workflow to get used to. So I'll be probably be too tired...

Actually that's good, it means i can implement the new buffer and no longer care about the deprecated impl.

Current pb on my side: I have to add a pre-serialize step just for this object kind to "commit" the edits into the buffer. However it's hard to hook that...