Thomas Kumlehn
Thomas Kumlehn
I tried on macOS 12.4 (M1 SoC) with Blender 3.1.2 and had nothing but trouble: Here the head of the Log file: INFO:BlenderGIS-225:92:###### Starting new Blender session : 2022-05-19 11:06:34...
Seems, like the master branch does expose all needed functions. But the Package download and Doc of 1.0.1 do not.
A fresh contender to rival A-Frame would be https://github.com/hmans/three-elements
xeokit even stores all vertex data on GPU for this mode, but allows neither textures nor vertex-colors as it also optimizes by reassigning instances for same drawcalls.
I could use a fadeIn/Out in my current project
same here on macOS 12.6
Sounds like it's a good thing that it bites you. A new edge case to consider.
The whole point of Apple providing a `USDZ` QuickLook is to totally bypass using WebGL, DOM and Javascript and directly use the scene with ARkit2.0. It's just a milestone to...
The feature set of USDZ recently drastically increased with iOS 13.4 (and RealityComposer 1.4 (133+)) Apple added a lot of USD schemes that currently no other software can interpret and...
I think this would break many other concepts and might be handled as an exception to common rules. How about introducing another seperator to identify views. i.e. Camera_Left.0001 or just...