Cubyz
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Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
This is an easy optimization that could save a large portion of localhost network traffic and needless compression/decompression. In the short term I would like to avoid this, since it's...
as mentioned in https://github.com/PixelGuys/Cubyz/pull/1446#discussion_r2116473999
In case of multiple messages I'm not sure if it should show the oldest message or the newest message.
This would be useful for some block entities: - #1552 - #1553 extracted from #1446
extracted from https://github.com/PixelGuys/Cubyz/pull/1446 requires https://github.com/PixelGuys/Cubyz/issues/1551
This should also be propagated to the size of the corresponding text field extracted from #1446 requires #1551
https://opengameart.org/content/lanapixel-localization-friendly-pixel-font This font supports multiple languages and many unicode characters. It should be perfect for Cubyz. The only issue is that it's not monospaced like UNSCII is. Required for #1004
You place an item at the top and it filters the recipes based on which recipes contain that item as a source.  If this also shows hidden recipes, we...
## Description It is technically possible to create an extension for Visual Studio Code that would suggest names of the fields in asset zon files and possible IDs, values etc....
GUI Revamp
 Approximations:  This is a rough approximation of how the Cubyz GUI should look. All windows are adjustable, but these are the defaults. It is designed to be concise...