Cubyz
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Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Modifiers should be loaded from mods in `mods/` directory. Implies namespacing of modifiers.
#1141 introduces very basic set of commands for editing world, basically focusing on copying and pasting structures to/from clipboard. To effectively modify worlds there following commands should be implemented too:...
- [ ] Remove Elasticity, as it's a confusing stat for players. - [ ] Make swing speed constant, only changable via modifiers and accessories. Alternatively, keep this as an...
Right now accessing those assets would require trickery with relative paths and since we would like to disallow `..` completely, we should have a different system.
## Drescription Allow block substitution in blueprints with use of masks (#1284) and patterns (#1237). Substitution mapping can be specified as part of SBB definition Substitution will be automatically inherited...
Currently implementation of world edit `/blueprint` sub commands which take path argument perform no sanitization of the path itself, therefore they allow arbitrary file access via use of `..` or...
## Description Brushes offer a way to preserve and apply certain operation to world using dedicated brush item. Heavily inspired by WorldEdit [brushes](https://worldedit.enginehub.org/en/latest/usage/tools/brushes/). ## Modes - [ ] `set` -...
## Description Currently SBBs use pointers to reference blueprints they use while both blueprints and SBBs are stored in hash maps. However, mixing pointers and data structures which can reallocate...