Cubyz
Cubyz copied to clipboard
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
The best solution might be to supply a better generator that is capable of generating biomes in larger clusters.
Should display durability, tool efficiencies, time to swing. Additionally some hints about mistakes during crafting should be shown, like warning the player when the tool doesn't have a valid handle.
Hello. I would like to play this game, but when I try to run it I get this error: ``` GLFW Error(65543): GLX: Failed to create context: GLXBadFBConfig GLFWFailed /tmp/Cubyz-master/src/main.zig:616:74:...
The batch/bash scripts are great, but they are not really intuitive. It would be best to have a launcher similar to the java version, that allows downloading and updating the...
Could for example try to decrease saturation in low-brightness regions, to emulate how the eye only sees grayscale in dark environments.
Column-wise run-length encoding, storing absorption for the interval and the strongest light value+position might work well here. Apart from reducing memory, this might also allow making a faster propagation algorithm,...
Comparison:   However this needs some optimization effort to avoid drawing too many faces. #133 could be helpful here for example.