Cubyz
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Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
The solution would be to make the first-time name prompt uncloseable.
Currently they are duplicated 4 times in 6 places. extracted from #717
It has been observed that on first time connections to a server at higher render distances, a lot of data needs to be transmitted over the network. LOD chunks seem...
Top priority: - [x] Separate mode from creative - [ ] Per-player modes (stored on the server) Additions needed (in order of priority) - [x] Disable creative menu for survival...
fixes #702
This has been removed in 3a4a695e3ddc46eeac44b6467b127c8ac0b4c0cb to push for a better inventory interface. This preview must not modify the actual inventory data, which could lead to synchronization problems. This could...
Common sources for unintended changes are empty lines and newlines at the end of the file. Since some editors seem to require or at least prefer newlines at the end...