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Entity AI

Open IntegratedQuantum opened this issue 2 years ago • 1 comments
trafficstars

Not sure how that would work out precisely. But in general the should allow going towards some targets and there should be specific functions for attack patterns. Additionally the AI should be generic such that one could switch the AI to a different body.

IntegratedQuantum avatar Sep 17 '23 15:09 IntegratedQuantum

You could use something like boids for herding animals

OneAvargeCoder193 avatar May 26 '24 23:05 OneAvargeCoder193