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Item drops should use regular 3d models instead of raymarching.

Open IntegratedQuantum opened this issue 5 months ago • 0 comments

The original reason for using raymarching was dumb. If item drops are greedy-meshed then they should not become a bottleneck, since there is a hard limit of 65536 items. And even if they become a bottleneck, then a better fix would be batching them and using raster occlusion culling on them.

This would also open up the opportunity to allow custom item models.

IntegratedQuantum avatar Sep 01 '24 20:09 IntegratedQuantum