(0.0.1) Holding jump and forward while moving up steps feels off
Steps to Reproduce and Observed Behavior
Current behavior
When I hold the jump button while holding the forward button, I do not smoothly jump up steps of grass. Sometimes my player character hops up against the grass wall twice.
A few times, when I tried to jump up some stone steps, and I got bounced off of them.
Expected behavior
When I hold the jump button and movement button, the game should make my player do what I mean, not just what the physics engine says.
Bouncing off of solid blocks against my direction of my movement makes no sense.
Please change player physics behavior. Improving the timing and duration of jumps can also help, but it is not enough.
Please provide a video of the effect, since I'm not sure what exactly you did.