Cubyz
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requesting blockentity data for a block that isnt a blockentity crashes server
Steps to Reproduce and Observed Behavior
this can only be replicated by a modified client, but the modification is very simple. for example i wrote a function that would run:
main.network.Protocols.blockEntityUpdate.sendClientDataUpdateToServer(main.game.world.?.conn, pos);
const inventorySize = 20;
const inventory = main.items.Inventory.init(main.globalAllocator, inventorySize, .normal, .{.blockInventory = pos}, .{});
main.gui.windowlist.chest.setInventory(inventory);
main.gui.openWindow("chest");
main.Window.setMouseGrabbed(false);
p.s. idk the proper way to write a github issue, blame codemob, they told me to :3
bumping this because i think crash bugs are a major thing personally