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requesting blockentity data for a block that isnt a blockentity crashes server

Open H41ogen opened this issue 2 months ago • 1 comments

Steps to Reproduce and Observed Behavior

this can only be replicated by a modified client, but the modification is very simple. for example i wrote a function that would run:

main.network.Protocols.blockEntityUpdate.sendClientDataUpdateToServer(main.game.world.?.conn, pos);

const inventorySize = 20;
const inventory = main.items.Inventory.init(main.globalAllocator, inventorySize, .normal, .{.blockInventory = pos}, .{});

main.gui.windowlist.chest.setInventory(inventory);
main.gui.openWindow("chest");
main.Window.setMouseGrabbed(false);

p.s. idk the proper way to write a github issue, blame codemob, they told me to :3

H41ogen avatar Oct 21 '25 23:10 H41ogen

bumping this because i think crash bugs are a major thing personally

H41ogen avatar Nov 18 '25 03:11 H41ogen