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Controller and key board mouse

Open Fabccc opened this issue 3 months ago • 4 comments

Steps to Reproduce and Observed Behavior

Having a controller plugged in, and using mouse / keyboard to play make the cursor goes in the top right (with UV coordinate) by 1 pixel each frame. I'm playing on ArchLinux / Hyprland, with prebuilt binary from the latest release at this time. I'm playing with an AMD 9950x3D and a RTX 5070Ti.

Fabccc avatar Oct 11 '25 13:10 Fabccc

Try unplugging your controller, then changing controller deadzones in the settings menu

ikabod-kee avatar Oct 11 '25 13:10 ikabod-kee

Launched the game while the controller is unplugged, then went to "Settings" > "Control" > "Gamepad", and changed the value of deadzone to like 10%, and re-plugged the controller. It looks like it does exactly the same, but now the cursor is moving faster toward the top right (again, with UV coordinate).

Just to say, I find the crafting mechanism really interesting and exploring the world at mac 10 while seeing a billions blocks away is really cool.

Fabccc avatar Oct 11 '25 14:10 Fabccc

This has become a reoccurring issue for many people, including myself. It should definitely be addressed soon.

ikabod-kee avatar Nov 11 '25 21:11 ikabod-kee

I think we should increase the default deadzone which is currently at 0. Godot for example has 20% deadzone by default.

IntegratedQuantum avatar Nov 30 '25 10:11 IntegratedQuantum