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Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.

Results 359 Cubyz issues
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3 proposed solutions would be: 1. Block-storage system: Storing the items inside the block. This would also allow for other players to interact with said items. 2. Dropping the items...

bug
ui/ux

This is a list of all assets(textures, models, sound/music) Cubyz already has or still needs. Make sure to check the [style restrictions](https://github.com/PixelGuys/Cubyz/blob/master/README.md#textures) of our textures before contributing. If existing, the...

enhancement
help wanted

Hi there Could you please support Cubyz to run on an android device? Thank you so much!

enhancement
undecided

![Screenshot at 2024-02-16 19-52-24](https://github.com/PixelGuys/Cubyz/assets/43880493/c64cb054-25ac-4518-9238-68a0d3665b21)

bug
graphics

I guess the measured time also includes the time we wait for vsync. Should be easy to fix.

bug
contributor friendly
optimization

Global physics like [realistic minecraft](https://www.youtube.com/watch?v=kf7DAWcjmvQ). Physical effects., I'm in Cubyz when the wind blows in the wheat fields that's awesome , this should be an option: enabled or disabled

enhancement
experimental
undecided
graphics
engine

Each protocol should validate their data before using it, such as checking if the bounds are met. Explicit and implicit assertions(such as integer casts) should return an error(→disconnect) instead of...

enhancement
engine

![Screenshot at 2024-01-25 22-20-41](https://github.com/PixelGuys/Cubyz/assets/43880493/fc1570d8-30ef-467d-8cbc-ada0339cd7cb)

bug
graphics