NVIDIA: Defensive check for UsdSkel_SkelAnimationQueryImp to avoid crash
Description of Change(s)
Removing animation prim with visiblity update to UsdSkelRoot may cause crash to hydra code.
Link to proposal (if applicable)
Fixes Issue(s)
Checklist
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[x] I have created this PR based on the dev branch
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[x] I have followed the coding conventions
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[x] I have added unit tests that exercise this functionality (Reference: testing guidelines)
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[x] I have verified that all unit tests pass with the proposed changes
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[x] I have submitted a signed Contributor License Agreement (Reference: Contributor License Agreement instructions)
@nvmkuruc for vis
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