NVIDIA: Fix issue of switching material bindings for skeletal mesh
Description of Change(s)
Switching material bindings for skeletal meshes may cause out of sync issue.
See https://github.com/PixarAnimationStudios/OpenUSD/issues/1747 for more details.
Link to proposal (if applicable)
Fixes Issue(s)
https://github.com/PixarAnimationStudios/OpenUSD/issues/1747
Checklist
-
[x] I have created this PR based on the dev branch
-
[x] I have followed the coding conventions
-
[x] I have added unit tests that exercise this functionality (Reference: testing guidelines)
-
[x] I have verified that all unit tests pass with the proposed changes
-
[x] I have submitted a signed Contributor License Agreement (Reference: Contributor License Agreement instructions)
@nvmkuruc for vis
/AzurePipelines run
Azure Pipelines successfully started running 1 pipeline(s).
/AzurePipelines run
Azure Pipelines successfully started running 1 pipeline(s).
/AzurePipelines run
Azure Pipelines successfully started running 1 pipeline(s).