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NVIDIA: Fix issue of switching material bindings for skeletal mesh

Open roggiezhang-nv opened this issue 1 year ago • 6 comments

Description of Change(s)

Switching material bindings for skeletal meshes may cause out of sync issue.

See https://github.com/PixarAnimationStudios/OpenUSD/issues/1747 for more details.

Link to proposal (if applicable)

Fixes Issue(s)

https://github.com/PixarAnimationStudios/OpenUSD/issues/1747

Checklist

roggiezhang-nv avatar Feb 24 '25 14:02 roggiezhang-nv

@nvmkuruc for vis

roggiezhang-nv avatar Feb 24 '25 14:02 roggiezhang-nv

Filed as internal issue #USD-10696

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jesschimein avatar Feb 24 '25 18:02 jesschimein

/AzurePipelines run

jesschimein avatar Feb 24 '25 18:02 jesschimein

Azure Pipelines successfully started running 1 pipeline(s).

azure-pipelines[bot] avatar Feb 24 '25 18:02 azure-pipelines[bot]

/AzurePipelines run

jesschimein avatar Feb 25 '25 19:02 jesschimein

Azure Pipelines successfully started running 1 pipeline(s).

azure-pipelines[bot] avatar Feb 25 '25 19:02 azure-pipelines[bot]

/AzurePipelines run

jesschimein avatar Mar 03 '25 18:03 jesschimein

Azure Pipelines successfully started running 1 pipeline(s).

azure-pipelines[bot] avatar Mar 03 '25 18:03 azure-pipelines[bot]