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UsdImagingGLEngine why GL in the name?
Hi
UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render with different renderer delegates if so why GL in the name? is it a typo from the past?
Thanks
Is it only a reference to a graphic library or is it an explicitly reference to opengl? I'm curious, that's it
It's not a typo, but legacy. Originally it was an OpenGL imaging engine, but that got abstracted under the Hgi library. It's on our list of things to do to rename the class.
It still has dependencies on glf, so I think it does rely on an OpenGL context being present?