OpenSubdiv
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An Open-Source subdivision surface library.
Apologies if this is already in the codebase or not so practical for OSD's use case: http://www.graphics.stanford.edu/~niessner/papers/2016/4subdiv/brainerd2016efficient.pdf I'm curious about this paper in relation to OSD, is there a plan...
I wanted to gauge the interest for a OpenSubdiv as a Conan package? https://conan.io/ I've been starting to utilise Conan for project dependency management. conan-center however prefer the library author...
in file examples/mtlPtexViewer/mtlPtexViewer.mm ///////////////////////////// #if TARGET_OS_EMBEDDED shaderBuilder 0.5){ ti -= 0.01f; } else { ti += 0.01f; } ///////////////////////////////
Add a basis for CPU evaluation of single-crease patches (b-splines). Do we need Bezier too ?
It would be nice to: - Wherever possible switch dependencies to git submodules (ex. glfw): users wouldn't have to locate, build & configure anymore for those - Author an OpenSubdivConfig.cmake...
This is a continuation of #27 for Windows. My code so far is available on my `windows` branch [here](https://github.com/andrewkww/OpenSubdiv/commits/windows). The idea is to have a define (i.e. OSD_API) to switch...
OpenSubdiv claimed water tight tessellation. I did some experiments to add displacement to check if OpenSubdiv is still water tight after displacement. I modified glslPatchCommon.glsl like the following: # ifndef...
1. **Setting edge crease** I have read the .obj like representation of coarse shapes and I cannot understand some parameters used to set edge creases. For example, in shape: catmark_cube_crease0.h:...