device-patchcoord container in osd note/warning in code - still relevant ?
Is the following comment still something we need to take note of ?
https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/examples/glEvalLimit/glEvalLimit.cpp#L258
I am unsure what it is referring to.
IIRC the motivation for that comment is that an array of 20-byte elements (5-ints per element) is going to lead to inefficient memory access. This will be true regardless of whether the data fetch is by the Input Assembler from a vertex buffer or via direct access from a GPU buffer.
I think it would be okay to remove that comment, and we will take that into account as we're updating the example code.
Filed as internal issue #OSD-456
Fixed by #1362