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Distribution HOWTO

Open timClicks opened this issue 10 years ago • 4 comments

It's really great to see Piston grow. There will be many more successes, but here is one small one - it is the first time that I've ever been able to get working on any platform. It has broken through endless frustration with PyGame, pyglet, Nim's SDL layer and other "entry-level" tools.

Now that I have built a few toy projects, I've begun to wonder - is there a set of recommended instructions for distributing projects to end users? cargo build --release is great, but how do I cross-compile, bundle everything into .msi/.app/.deb/.rpm/...?

timClicks avatar Nov 03 '15 21:11 timClicks

I don't know but am also interested in the answer. Also whether anyone has any success publishing to steam or app store?

xaviershay avatar Nov 04 '15 01:11 xaviershay

I am also interested in this! There was a post somewhere a while back about cross compiling, but I can not find it.

bvssvni avatar Nov 04 '15 16:11 bvssvni

I started to develop a game with Piston and I may publish to steam. So I am also interested in this.

ryo33 avatar Nov 12 '15 11:11 ryo33

Maybe we could open up an issue for publishing to each platform? Could use the label "Information" on the issue so people can find it. Later, when we have a collection of such issues we could make a tutorial.

bvssvni avatar Nov 16 '15 21:11 bvssvni

Closing as outdated. Feel free to open up a new issue.

bvssvni avatar Apr 30 '24 17:04 bvssvni