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Compiling gl-rs for OpenGL-ES

Open bvssvni opened this issue 10 years ago • 2 comments

Collect some information about this.

Somebody mentioned this is possible. Might make it easier to make Piston work on mobile platforms.

bvssvni avatar May 31 '14 13:05 bvssvni

the main difference with GL|ES is there is no legacy fixed-function support; other than that a few types are missing .. it shouldn't be too much. the android sample i've linked elsewhere does compile across both desktop-gl and gl|es; it doesn't use gl-rs but should illustrate how easy it will be.

you could even probably emulate some subset of the fixed function pipeline, it is handy for simple use cases to be able to get something visible without having to write shaders.

dobkeratops avatar May 31 '14 14:05 dobkeratops

Why was this closed? Is it supported?

OptimisticPeach avatar Nov 01 '18 00:11 OptimisticPeach

Closing as outdated.

bvssvni avatar Apr 30 '24 17:04 bvssvni