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Compiling gl-rs for OpenGL-ES
Collect some information about this.
Somebody mentioned this is possible. Might make it easier to make Piston work on mobile platforms.
the main difference with GL|ES is there is no legacy fixed-function support; other than that a few types are missing .. it shouldn't be too much. the android sample i've linked elsewhere does compile across both desktop-gl and gl|es; it doesn't use gl-rs but should illustrate how easy it will be.
you could even probably emulate some subset of the fixed function pipeline, it is handy for simple use cases to be able to get something visible without having to write shaders.
Why was this closed? Is it supported?
Closing as outdated.