piston
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Sprite Bleaching occuring when using default openGL settings
as seen here: in this reddit thread
the main issue is that textures drawn with images have this weird pale effect on them, almost like an srgb color correction. Is there a workaround or fix for this yet?
Whether this is intentional or not, and whether there is a workaround or not, my issue is that this should not be the current default behaviour.
Thank you.