opengl_graphics
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Option to alter texture filter
I'm quite a noob at piston, so I might be totally wrong here.. but I think it's hard coded at the moment:
TEXTURE_MIN_FILTER - LINEAR TEXTURE_MAG_FILTER - LINEAR
(my pixel art gets all blurry :( so I'd like to be able to set it to NEAREST to be able to scale my sprites when drawing..)
Opened https://github.com/PistonDevelopers/texture/issues/32.