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A library for 2D graphics, written in Rust, that works with multiple back-ends

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Bezier curve is a useful primitive, that may be used to approximate any other curve. They are often used as building blocks for drawing fonts and general vector graphics. It...

draft
discussion

I'm assuming that the [height](http://docs.piston.rs/piston_window/graphics/character/struct.Character.html#method.height) method for Characters measures from bottom to top, including space left, since the same is mentioned for width. I'm getting zero height for different characters...

bug
discussion

Not something I know a lot about, but from reading up on the topic, it seems that the "gamma" prefix in these functions is redundant since it is implied by...

easy

The `Graphics` trait takes only chunks, which is cumbersome if you have a list of triangles to render. There are some use cases, like doing experimental algorithms in scripting, which...

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discussion

What is the rational for the name Matrix2d? I find it misleading. When I first saw it in code, I interpreted it as the linear part of a transform, then...

question
discussion

Not sure if I should report it here, on glium_graphics or somewhere else. Here's an example of the problem: https://i.imgur.com/pnB6tgv.jpg. Using OpenGL 3.0 avoids the problem. Removing any of the...

bug

This issue is for explaining how Piston-Graphics work. ### Pipeline When rendering 2D, the information goes through various stages of transformation: 1. API level - The geometric descriptions of the...

information
draft

Currently, the equation for alpha blending is (taken from Gfx): ``` new_dest_alpha = src_alpha + dest_alpha ``` Glium uses `new_dest_alpha = src_alpha * src_alpha + dest_alpha * (1 - src_alpha)`....

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discussion

Just posting this here for a reminder for later. Needs some investigation.

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discussion

I'm not sure what the cause of this is but I was asked to file an issue here. The code in this repo https://github.com/dozo/display-image displays only a blank window when...