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A library for 2D graphics, written in Rust, that works with multiple back-ends

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I have a weird use case for piston2d-graphics, where I'm making draw calls without a game loop, because I'm generating a batch of one-off images in a headless OpenGL context....

The quality of rusttype rendering, as well as the number of font formats available, makes it a little experimental for general-purpose use. Is it be possible to use features to...

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Hi, Is there a way to draw multiple points that are collected by lines? The `polygon` method fills the shape. What can I use to draw the entire path as...

Currently, you pass the draw state as argument to every draw method on the backend implementing the `Graphics` trait. The benefit of this design is that the API is state-less:...

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hello right now when using arabic font it draws from LTR not RTL also letters are seperated like (احمد) shows like (د م ح ا) so how to solve it...

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Is It possible to setup alignment and wrapping for Text?

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Since gradient often requires shader to work (which is not ideal for a uniformed interface), linear gradient should implemented on abstraction layer.

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It would be good to see "outline" and "shadow" effects on text, which is supported by majority of game engines. FreeType has some features to do it; [here's](https://github.com/libgdx/libgdx/pull/2774) how libGDX...

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Piston-Graphics uses colors in sRGB color space. For more information on sRGB, see https://github.com/PistonDevelopers/piston/issues/1014. There are two major candidates for color space design in a 2D graphics library: - Linear...

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