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Is there a way to draw graphics to ImageBuffers or Textures?
I haven't been able to find any obvious way to use graphics
calls with ImageBuffers, but I may be missing some way to do it -- is it possible at all now?
If it's not, would it be a good idea to have an implementation of Graphics for ImageBuffer?
I've started working a software rasterizer that implements Graphics
. Not sure about the design yet. Some issues:
- Need a color buffer (rgba) and stencil buffer (u8)
- Need to wrap image buffers in a new type that implements
ImageSize
Should we do it with software? This is commonly achieved by a separate framebuffer; afaik gfx supports it from years ago.
I'd love to use this in an http server. Is that possible at the moment?
I believe it's possible, but it depends on the graphics backend.
Sorry for bringing this one up again, is there a relatively simple way to draw graphics (like a line) to a texture which later gets drawn to the window (eg. via draw_2d)?
@ivansandrk I think you need to configure OpenGL to use a texture for rendering.