graphics
graphics copied to clipboard
Wrap mode when rendering with textures
Currently, the wrap mode when rendering with textures is not specified.
- Glium docs https://docs.rs/glium/0.15.0/glium/uniforms/enum.SamplerWrapFunction.html
This would be helpful. I originally thought I could find something like this in TextureSettings, so maybe it could go there? Or would it be better in DrawState?