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A port of the game DOOM to the Python scripting language, aiming for maximum flexibility through modding.

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I'm getting: ``` C:\Code\PyDoom>python setup_extensions.py build_ext --inplace Compiling pydoom/interface.pyx because it changed. Compiling pydoom/resources.pyx because it changed. Compiling pydoom/core.pyx because it changed. Compiling pydoom/wadfile.pyx because it changed. [1/4] Cythonizing pydoom/core.pyx...

Cool package. Can I use freedoom.wad instead of doom2.wad? Does this project bind the original doom? Where can i get started modding the doom code? Good job. Looks awesome!

So this project does not build on OSX. I am trying to figure out how to get it building by using CPP variables. Will post a pull request soon.