PierreTerdiman
PierreTerdiman
See https://github.com/Pierre-Terdiman/PEEL_PhysX_Edition
This is available now: https://github.com/Pierre-Terdiman/PEEL_PhysX_Edition
If it's "misbehaving" then there might be an issue/bug to investigate. But just "differently behaving" is normal between debug & release builds. The compiler reorganizes instructions etc as part of...
I'm not quite sure I follow, but there's no known issue related to this as far as I can tell. I suppose you wouldn't have an easy repro to share...
Different algorithms have different performance characteristics. A traditional SAP implementation takes no time at all when all objects are sleeping, so nothing will beat SAP in that case. MBP borrows...
Yes this bug has been fixed in PhysX 5. I am not sure how easy it would be to back-port to 4 or if there are plans to do so....
Hmmm but you're using PhysX 3.4 anyway right? There's certainly no plan to port that fix back to PhysX3 unfortunately.
That's unexpected and it looks like a bug. Would you have a repro by any chance? Like maybe that mesh as a OBJ file?
Hmm this is what I get in my viewer. Maybe the winding is inconsistent in that mesh. I know you said you tried using a double-sided mesh but I don't...
I cannot reproduce this so far. I can translate the object with the mouse and no matter what I do the swept capsules seem to be properly located. Can you...