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Library crashes on `applyBlur(blurRadius:CGFloat)`
More details:
- Xcode 15.4 (15F31d);
- iOS 15 project's deployment target;
- iOS 17.4 Simulator, iPhone 15 Pro Max;
- programmatic setup (Projected Gaussian Shadows), literally copy-pasted code snippet from the readme;
- same crash happens in your sample project;
Hi, I did not managed to reproduce the issue, even in my example project... I am updating the framework to use Metal API.
Missed to specify my machine - it's MacBook Pro, Apple M3 Pro chip Perhaps that's the case.