Evgeniy Sidorenko
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11
issues of
Evgeniy Sidorenko
If you override `CCollisionEvent::ShouldCollide` (`game\server\physics.cpp`) to always return 0 and put a breakpoint on `CCollisionEvent::StartTouch`, then run the game with regular VPhysics and VPhysics-Jolt, you will see that regular VPhysics...