Evgeniy Sidorenko

Results 11 issues of Evgeniy Sidorenko

If you override `CCollisionEvent::ShouldCollide` (`game\server\physics.cpp`) to always return 0 and put a breakpoint on `CCollisionEvent::StartTouch`, then run the game with regular VPhysics and VPhysics-Jolt, you will see that regular VPhysics...