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Voxel line trace

Open Takao-7 opened this issue 3 years ago • 0 comments

Implement raycasts through the voxel structure itself, which doesn't use UE4 line traces: Algorithm on Stack Overflow Paper

Use a threshold value where voxels are counted as air/solid.

Example use cases:

  • Actual line trace (stop on first solid hit)
  • Sweep trace: find all voxels in the path below/above the threshold

Takao-7 avatar Mar 01 '21 08:03 Takao-7