HLSLMaterial
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HLSL Material for Unreal Engine
I met these matters: * when using include, UE5 only supports .usf or .ush * simply using #include "basic.usf" does not work, how to write the correct path so UE...
IN UE4, its rught  IN UE5 , ERROR 
At the current state adding structs to the code breaks parsing, especially structs with functions which is the only easy way of adding non-material function "libraries" to the code node...
When parsing includes in hlsl file all of them are added even if they are guarded by failed `#ifdef` ```hlsl #include "header_a.ush" #ifndef SOMEDEF #include "header_b.ush" #endif ``` Right now...
Hey, me again 😄 I propose small improvement to includes parsing that allows working with paths that IDEs have less problems with. When using IDEs like Rider for developing shaders...
Ideally this plugin would be able to differentiate between content that needs to definitely be part of a Custom node and everything else in order to take advantage of [constant...
One of the main limitations of the custom node is that it doesn't allow for multiple functions to be defined/used in a single node. A workaround exists where functions can...
The function GetSceneTextureUV() ,is not defined in hlsl file.