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Support global pack loading on server join

Open airoons opened this issue 2 years ago • 7 comments

1.20.3 (and 1.20.4) has changed the way how packs defined in server.properties load - they are applied before the player has joined the server (in "joining screen").

Would it be possible to have a similar functionality if one "global" pack is used? I am looking for a Velocity solution to apply ONE global resource pack before a player has even joined the proxy.

Can you please look into this? Or have I missed a configuration option regarding this..

Thanks!

airoons avatar Dec 16 '23 16:12 airoons

That is not possible yet as there is no API for it but as soon as Velocity adds that I will add support for it.

Phoenix616 avatar Dec 16 '23 17:12 Phoenix616

Thanks for the quick response, is that already planned or should I suggest that somewhere in Velocity repo?

airoons avatar Dec 16 '23 18:12 airoons

Pretty sure that's already planed.

Phoenix616 avatar Dec 16 '23 18:12 Phoenix616

Hey @Phoenix616,

Any updates on this? Maybe I should open a feature request on velocity repo or smth.

airoons avatar Jan 13 '24 13:01 airoons

Not sure what kind of updates there would be? Once it is possible it will be implemented in the plugin and this issue closed.

Phoenix616 avatar Jan 13 '24 13:01 Phoenix616

Closing this as it seems to work with your ForceResourcepacks plugin.

airoons avatar Mar 11 '24 12:03 airoons

While it might seem like it works for you there definitely was no change in the code (nor in Velocity's API) to support that properly so I'm going to reopen this.

Phoenix616 avatar Mar 11 '24 12:03 Phoenix616