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AI Enhancement

Open Daiki9527 opened this issue 3 years ago • 0 comments

First check

  • [X] The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
  • [X] The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
  • [X] I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • [X] I thought out how the feature / enhancement should work and described it in the most detailed and clear way.

Description

Enhance AI See Below:

INI code

[General]
DestroyTerrianForSpace=yes/no
;Set if AI will destroy destroyable terrian for space to build things.

BuildAsPossible=yes/no
;Simulate a situation when AI has limited space(cliff,slope),AI finds the best place to build a building.As more as possible

ChangeTargetsWhenTargetsCloak=yes/no
;We know that AI's team selected a cloaked target,that team stand still and become harmless(stuck and waiting for the target decloaks,which look like a dump),so change its target is a good choice.

SellConditionRed=yes/no
;When a Building's health turn into red,AI sells that building
SellConditionYellow=yes/no
;When a Building's health turn into yellow,AI sells that building

Additional context

No response

Daiki9527 avatar Aug 30 '22 15:08 Daiki9527