Phobos
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AI Enhancement
First check
- [X] The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
- [X] The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
- [X] I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
- [X] I added a very descriptive title to this issue.
- [X] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- [X] I thought out how the feature / enhancement should work and described it in the most detailed and clear way.
Description
Enhance AI See Below:
INI code
[General]
DestroyTerrianForSpace=yes/no
;Set if AI will destroy destroyable terrian for space to build things.
BuildAsPossible=yes/no
;Simulate a situation when AI has limited space(cliff,slope),AI finds the best place to build a building.As more as possible
ChangeTargetsWhenTargetsCloak=yes/no
;We know that AI's team selected a cloaked target,that team stand still and become harmless(stuck and waiting for the target decloaks,which look like a dump),so change its target is a good choice.
SellConditionRed=yes/no
;When a Building's health turn into red,AI sells that building
SellConditionYellow=yes/no
;When a Building's health turn into yellow,AI sells that building
Additional context
No response