Phobos
Phobos copied to clipboard
New Superweapon
First check
- [X] The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
- [X] The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
- [X] I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
- [X] I added a very descriptive title to this issue.
- [X] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- [X] I thought out how the feature / enhancement should work and described it in the most detailed and clear way.
Description
When the superweapon is launched, specified units attack the locaion where the superweapon is fire at.
INI code
[SomeSuperWeapon]
Type=BeaconAttack
BeaconAttack.Types=TechnoTypes1,TechnoTypes2
BeaconAttack.Counts=1,2;1 TechnoTypes1 and 2 TechnoTypes2 Fire at the location.
BeaconAttack.PickRandom=yes,yes
BeaconAttack.FireWeapon=0;0 For Primary 1 For Secondary.
BeaconAttack.CheckRange=yes/no
Additional context
No response