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Delayed mind control

Open 8abs opened this issue 3 years ago • 2 comments

First check

  • [X] The suggestion is NOT related to functionality of Ares, HAres, Kratos or any other YR engine extension.
  • [X] The suggested feature / enhancement is NOT implemented in Ares/Phobos yet and the existing possibilites are not viable or good enough to achieve the wanted result.
  • [X] I agree to elaborate the details if requested and provide thorough testing if the feature is implemented.
  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • [X] I thought out how the feature / enhancement should work and described it in the most detailed and clear way.

Description

Realizing delayed mind control effect by using Ivan logic or other types of logic is still not possible. Basic thought is close to phobos create unit logic: warhead could memorize the owner, so that when it's due time, the target would be controlled using that stored owner information.

INI code

[SomeSection]
SomeKey=SomeValue

Additional context

No response

8abs avatar May 04 '22 20:05 8abs

This really could create lots of terror and joy in game. Like "There is a traitor but I don't know who he is, and I can't kill all of my units only to find them."

8abs avatar May 04 '22 20:05 8abs

There are already ways to delay the mind control effect without Ivan Bombs: a slow projectile, PreImpactAnim, or a superweapon. If someone really wants to, they can simulate a traitor among enemy ranks with these (a superweapon that affects random units without any input on either side would be probably best suited for that).

mevitar avatar May 07 '22 23:05 mevitar