Fix of the legless cyborgs when leave transports
And a new tag for enabling the old behavior, ideal for repair vehicles.
In the vanilla YR game legless Cyborgs recover legs when leave transports.
Summary by CodeRabbit
- New Features
- Introduced the ability for transports to repair legless cyborgs.
- Bug Fixes
- Fixed a bug that incorrectly restored cyborg legs when soldiers exited transports.
- Documentation
- Updated documentation to reflect new functionalities and bug fixes related to cyborg leg repairs.
Nightly build for this pull request:
- compiled-dll-9775f092d8d37b7ff92330a844462a2a6b770dc8.zip This comment is automatic and is meant to allow guests to get latest nightly builds without registering. It is updated on every successful build.
Omitted CanRepairCyborgLegs= tag from transport and cyborg legs were not reattached (1st image)
Added CanRepairCyborgLegs=true tag to transport and cyborg legs were reattached (2nd image)
https://imgur.com/a/MU3fW82
Interestingly damaged spark anims of cyborg constantly play, even if inside a transport.
Looks related to OpenTopped logic because standard transports doesn't show sparks.
BUT from what I discovered in vanilla YR tests that "bug" is part of vanilla YR, not caused by this feature so we can consider that this " just works".
This no longer requires testing as the sparking in transport due to opentopped is expected? I see some errors with merging?
Works. But as for me it's better to expand the funcional For example
1 [General] globally enable or disable the repair of cyborgs inside the transport (default - repair works)
2 [InfantryType] (cyborg=yes) add a pair of keys that prohibit or allow the cyborg to be repaired inside any vehicle (default - repairable)
3 [VehicleType] add a key to a unit that can repair a cyborg/cyborgs (you can try adding an enumeration). in this case, this priority will be higher than priority 2.
@FS-21 A friendly reminder to fix the issues.
Nightly build for this pull request:
- compiled-dll-741ae106b3855e43bbc26ec45bea152d15756786.zip These artifacts will expire in 90 days and will not be available for download after that time.
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build.
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Commits
Files that changed from the base of the PR and between 01b4ab2a4e89b0848ff245a2e7e8de0fa10f5e48 and e746ba6dbb59a8f73fe155888c3d0bae0f162736.Files selected for processing (9)
- CREDITS.md (1 hunks)
- docs/Fixed-or-Improved-Logics.md (1 hunks)
- docs/New-or-Enhanced-Logics.md (1 hunks)
- docs/Whats-New.md (2 hunks)
- src/Ext/Techno/Body.cpp (1 hunks)
- src/Ext/Techno/Body.h (2 hunks)
- src/Ext/Techno/Hooks.cpp (2 hunks)
- src/Ext/TechnoType/Body.cpp (2 hunks)
- src/Ext/TechnoType/Body.h (2 hunks)
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