New script actions for enabling & disabling AI triggers
Ai trigger manipulation. More information in the documentation
Summary by CodeRabbit
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New Features
- Introduced new script actions for AI trigger management, including setting indices and enabling/disabling triggers based on various criteria.
- Enhanced functionality for managing AI triggers in game scenarios.
- Added automatic deletion logic for passengers in vehicles.
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Bug Fixes
- Resolved issues in the MC deployer functionality.
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Documentation
- Updated AI scripting and mapping guidance.
- Documented new and enhanced logics affecting game mechanics.
- Added contributions to the help documentation.
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Refactor
- Improved data handling and processing of AI triggers in the game's rules system.
These triggers were tested by me with and currently I haven't found any new bug.
Nightly build for this pull request:
- compiled-dll-ac17e5872d1f4946d6c6c83d86eb313303889649.zip This comment is automatic and is meant to allow guests to get latest nightly builds without registering. It is updated on every successful build.
For testing this PR: Before it gets merged into develop you can test if this works reading the Ai triggers information in the Debug.log file after each ObjectInfo execution.
Nightly build for this pull request:
- compiled-dll-8c9cf40cbb0f98cebdaf80f2dc5ee97193afdc8a.zip These artifacts will expire in 90 days and will not be available for download after that time.
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build.
[!NOTE] Currently processing new changes in this PR. This may take a few minutes, please wait...
Commits
Files that changed from the base of the PR and between 01b4ab2a4e89b0848ff245a2e7e8de0fa10f5e48 and aea534c766654c2c252d1c659c6f782459630d0f.Files selected for processing (14)
- CREDITS.md (1 hunks)
- Phobos.vcxproj (1 hunks)
- docs/AI-Scripting-and-Mapping.md (1 hunks)
- docs/New-or-Enhanced-Logics.md (1 hunks)
- docs/Whats-New.md (1 hunks)
- src/Ext/House/Body.cpp (1 hunks)
- src/Ext/House/Body.h (2 hunks)
- src/Ext/Rules/Body.cpp (3 hunks)
- src/Ext/Rules/Body.h (2 hunks)
- src/Ext/Script/Body.ManageAITriggers.cpp (1 hunks)
- src/Ext/Script/Body.cpp (1 hunks)
- src/Ext/Script/Body.h (4 hunks)
- src/Ext/Team/Body.cpp (1 hunks)
- src/Ext/Team/Body.h (2 hunks)
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