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New script actions for enabling & disabling AI triggers

Open FS-21 opened this issue 3 years ago • 7 comments

Ai trigger manipulation. More information in the documentation

Summary by CodeRabbit

  • New Features

    • Introduced new script actions for AI trigger management, including setting indices and enabling/disabling triggers based on various criteria.
    • Enhanced functionality for managing AI triggers in game scenarios.
    • Added automatic deletion logic for passengers in vehicles.
  • Bug Fixes

    • Resolved issues in the MC deployer functionality.
  • Documentation

    • Updated AI scripting and mapping guidance.
    • Documented new and enhanced logics affecting game mechanics.
    • Added contributions to the help documentation.
  • Refactor

    • Improved data handling and processing of AI triggers in the game's rules system.

FS-21 avatar Mar 31 '22 17:03 FS-21

These triggers were tested by me with and currently I haven't found any new bug.

FS-21 avatar Mar 31 '22 17:03 FS-21

Nightly build for this pull request:

github-actions[bot] avatar Mar 31 '22 17:03 github-actions[bot]

For testing this PR: Before it gets merged into develop you can test if this works reading the Ai triggers information in the Debug.log file after each ObjectInfo execution.

FS-21 avatar Apr 04 '22 15:04 FS-21

Nightly build for this pull request:

This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build.

github-actions[bot] avatar Jul 22 '23 13:07 github-actions[bot]

[!NOTE] Currently processing new changes in this PR. This may take a few minutes, please wait...

Commits Files that changed from the base of the PR and between 01b4ab2a4e89b0848ff245a2e7e8de0fa10f5e48 and aea534c766654c2c252d1c659c6f782459630d0f.
Files selected for processing (14)
  • CREDITS.md (1 hunks)
  • Phobos.vcxproj (1 hunks)
  • docs/AI-Scripting-and-Mapping.md (1 hunks)
  • docs/New-or-Enhanced-Logics.md (1 hunks)
  • docs/Whats-New.md (1 hunks)
  • src/Ext/House/Body.cpp (1 hunks)
  • src/Ext/House/Body.h (2 hunks)
  • src/Ext/Rules/Body.cpp (3 hunks)
  • src/Ext/Rules/Body.h (2 hunks)
  • src/Ext/Script/Body.ManageAITriggers.cpp (1 hunks)
  • src/Ext/Script/Body.cpp (1 hunks)
  • src/Ext/Script/Body.h (4 hunks)
  • src/Ext/Team/Body.cpp (1 hunks)
  • src/Ext/Team/Body.h (2 hunks)
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< Why do you need code reviews? dB/dt = ∇ × Bv: The proliferation rate of bugs (dB/dt) equals the curl of the bug vector field (Bv). It's simple math. >
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coderabbitai[bot] avatar Mar 14 '24 15:03 coderabbitai[bot]