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Grievous Wounds

Open 8abs opened this issue 3 years ago • 0 comments

Although it's widely used in MOBA games, I think grievous wound logic would be very useful in RTS as well. It is used to debuff units by reducing their recovery from any source: self-healing logic and those warheads that give them negative damages and etc. .

Possible Implementation:

`

[SomeWarhead]
GrievousWounds=yes   ;boolean,set default to no.
Wound.Rate=40%         ;set default to 40%.
Wound.Duration=360   ;set default to 360.

[SomeTechnoType]
GrievousAble=yes         ;set default to yes. If this technotype can be grievouswounded or not, this overdrives "GrievousWounds=yes"`

Additional Files / Links:

8abs avatar Mar 18 '22 09:03 8abs