Phobos
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Grievous Wounds
Although it's widely used in MOBA games, I think grievous wound logic would be very useful in RTS as well. It is used to debuff units by reducing their recovery from any source: self-healing logic and those warheads that give them negative damages and etc. .
Possible Implementation:
`
[SomeWarhead]
GrievousWounds=yes ;boolean,set default to no.
Wound.Rate=40% ;set default to 40%.
Wound.Duration=360 ;set default to 360.
[SomeTechnoType]
GrievousAble=yes ;set default to yes. If this technotype can be grievouswounded or not, this overdrives "GrievousWounds=yes"`