Desync in the top left corner location
Description
The problem happens whenever a player is fully hidden with gap generator and revealed in the top-left corner of the map when you use the force shield or low power, or when anything is destroyed at the very top edge of the map, and the game instantly crashes. I’ve tried many different versions of the game — both original and cracked — and the issue is always the same and i tried the Yuri one the base one and with cncnet and Ares.
Conditions to reproduce
the only thing i use is the normal cncnet (and normally the cncnet contain the phopos and the Ares as i know) so without any mode and the game keeps crashing and it can happen in costume map or a standard map from cncnet . a small detail : the problem can happen without cncnet if you just use the base game files .
Steps to reproduce
1.the first thing you need to be at least 2 players in the game and i advice you to use a 8 player map or any costume map you want and i advice the 2 player to build at least 4 mcv so you can make the process faster .
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the important thing that you need one player to play in the top left and the other player doesn't matter were his location is , and you need the top left player to make a big base and fully hid himself with gap generator .
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finally there is 2 ways to crash the game 1- witch is the faster way you need the top left player use the force shield witch cause low power and disable the gap generator and crash the game . 2- you want the top left player to make his base big and put gap generator on all his base and make him put a lot of building in the top lest corner and let him put like 100 rocketeer in the same corner and he also want to put super weapon in that corner and then the other player need to do a chronoshpere in that corner and destroy any thing in that corner like the super weapon or a gap generator and the game will crash immediately . ...
Expected behaviour
the game should not crash and continue normally .
Actual behaviour
the game crash and does not continue .
Additional context
Checklist
- [x] The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
- [x] The issue wasn't fixed in the most recent version of Ares/Phobos yet.
- [x] I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
- [x] I added a very descriptive title to this issue.
- [x] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- [x] I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
Fixed the title and the description, thanks for the report.
Can you also supply the SYNC*.txt logs? Have some player with you, trigger that crash, and upload both yours and that players log. Look in debug/snapshot-timeanddateofdesync folder. Please note that we need both player SYNC files.
Fixed the title and the description, thanks for the report.
Can you also supply the
SYNC*.txtlogs? Have some player with you, trigger that crash, and upload both yours and that players log. Look indebug/snapshot-timeanddateofdesyncfolder. Please note that we need both player SYNC files.
SYNC1.TXT here it is and please if you can solve it please because i have been searching for the solution for 5 months now
and here another player who got the same error he gave me this log
We need both players' sync files. We compare them to see what made your and other players game out of sync.
We need both players' sync files. We compare them to see what made your and other players game out of sync.
ok i will get it please wait
SYNC0.TXT here is the player who played with me when i got the problem
and the log i gave you its from antoher player dont care to it the sync 1 is my device and sync 0 is the onther player who played with me when i got the error
We need both players' sync files. We compare them to see what made your and other players game out of sync.
We need both players' sync files. We compare them to see what made your and other players game out of sync.
so just to clear things i gave you the sync file because you asked for the sync file after looking i saw the debug file so you need that too from the me and the other player or just the sync file is good? please reply if you see the comment and thank you .
You could give debug.log too for completeness sake, sure, although it's less useful but still.