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[Minor] Reflect Damage Tweak

Open Coronia opened this issue 1 year ago • 1 comments

added a few more tags to further customize ReflectDamage

  • ReflectDamage.Chance determines the chance of reflection.
  • ReflectDamage.Override directly overrides the damage.
  • SuppressReflectDamage.Groups does the same thing as SuppressReflectDamage.Types but for all AttachEffectTypes in the listed groups.

In rulesmd.ini:

[SOMEATTACHEFFECT]                             ; AttachEffectType
ReflectDamage.Chance=1.0                       ; floating point value
ReflectDamage.Override=                        ; integer

[SOMEWARHEAD]
SuppressReflectDamage.Groups=                  ; comma-separated list of strings (group IDs)

Coronia avatar Aug 13 '24 16:08 Coronia

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github-actions[bot] avatar Aug 13 '24 16:08 github-actions[bot]