[Highly Customized] Jumpjet Climbing Logic Enhancement
In vanilla game, the jumpjet unit would stop horizontal movement as it rose to a relatively high altitude. Here are two options to change this.
- You can now let the jumpjets increase their height earlier by set
JumpjetClimbPredictHeightto true or simply let them skip the stop check by setJumpjetClimbWithoutCutOutto true.
In rulesmd.ini:
[General]
JumpjetClimbPredictHeight=false ; boolean
JumpjetClimbWithoutCutOut=false ; boolean
Nightly build for this pull request:
- compiled-dll-b866ba291d5a78e295621a4c7462c1fd80df8a3a.zip These artifacts will expire in 90 days and will not be available for download after that time.
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build.
Tested locally. Doing good.
Doc needs more details about the behaviors of these 2 tags. For example: when'll the aircraft height change if JumpjetClimbWithoutCutOut set to true, what'll happen if an aircraft stop during the process of earlier height changing, and what'll happen if these 2 tags being used at the same time
Didn't find any issues. Didn't try in multiplayer.