Avoid InvisibleInGame targets in new scripts
Buildings with InvisibleInGame=yes should be ignored in the target selection of the new attack/move actions.
I just found I forgot to send this time ago :-/ No credits or mention needed since it only fix a small bad behaviour.
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Since the scripts were introduced before last stable released, this probably requires a changelog entry under Phobos fixes.
Since the scripts were introduced before last stable released, this probably requires a changelog entry under Phobos fixes.
Makes sense :-D
I meant the actual changelog (Whats-New.md) not the fixes and improvements page misc. section which contains vanilla game fixes.
I think I got the location
I meant the actual changelog (
Whats-New.md) not the fixes and improvements page misc. section which contains vanilla game fixes.
Ok! I think I found the place