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FLH firing position doesn't follow IsTilter=no

Open SCIPCION opened this issue 2 years ago • 0 comments

Description

FLH firing position doesn't follow IsTilter=no This is specially a issue with shp vehicles over ramps. Another incomplete mechanic that WW forgot to do

@Super-StarX (ping suggested by Kerbiter) heh

In the image, the first tank (left) is on a flat tile / second tank (right) is on a ramp. it's working as a voxel. image

Conditions to reproduce

No response

INI code

No response

Steps to reproduce

  1. vehicle with IsTilter=no

Expected behaviour

follow the "IsTilter=no" condition

Actual behaviour

acts like a voxel all the time

Additional context

No response

Checklist

  • [X] The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
  • [X] The issue wasn't fixed in the most recent version of Ares/Phobos yet.
  • [X] I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • [X] I added a very descriptive title to this issue.
  • [x] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • [X] I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).

SCIPCION avatar Aug 25 '23 20:08 SCIPCION