PhlexPlexico
PhlexPlexico
Looks like this is already done in pugsetup - https://github.com/splewis/csgo-pug-setup/blob/d03a71cd0251731a13c115aadd19e94def6209db/scripting/pugsetup/maps.sp#L35-L39 So I think this is pretty transferable to this project as well!
So yeah, per discord discussions having to implement this may be a bit difficult as well though since we want to avoid as many bugs as possible. A few things...
I don't have the time to test, but maybe something like [`GetCurrentMap`](https://www.sourcemod.net/new-api/halflife/GetCurrentMap) may work and return a workshop ID instead of the map name?
> What do you mean by current workshop id of a map?, also did you try `GetCurrentMap` on a workshop map? it returns it in the format `workshopid/mapname` or `workshop/workshopid/mapname`...
I'm not too sure. I'd be interested to see what ESEA does, but my initial thoughts is that they didn't care about coach ready-ups. If that's not the case, I...
So I took a look into it and I think ESEA does require the coach to be ready as well. I think get5 is a bit more functional in regards...
I would make sure that `get5_autoload_config` is set in your config files. After the match delay (if gotv is enabled, this can be as long as two minutes, if not...
I think another fairly easy fix instead of using rcon would be to place `sm_practicemode_can_be_started "1" ` inside another CFG file of your choosing, and using [get5_autoload_config](https://splewis.github.io/get5/configuration/#get5_autoload_config) to load that...
So I'm working on getting the sub folders going here, and they will only support the matchID to be replaced. However, it appears that demos already support an array of...
When loading a match, yes, but these values are brought in through `LoadTeamData`, as seen here. https://github.com/splewis/get5/blob/b8d6aff3a3796ac594ad5288d9265aea102b4f5d/scripting/get5/matchconfig.sp#L655 Even though they get zeroed out, they are reinstantiated. How exactly is it...