RTD
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Perk drops
Whole new feature which allows good perks to be dropped on the ground and shared with other players.
Summary
- Only good and timed perks are droppable.
- Perks are dropped on death.
- Perks can be dropped with
dropitem
command (intel prioritized first). - Dropped perks disappear after 10 seconds.
- Dropped perks save their remaining time and resume once picked up.
- Dropped perks show annotation to nearby players telling them the perk's name and remaining time.
- Picking up a perk requires a player to stand in its pickup range for a few seconds.
Overview
Encourage teamwork even more by giving people a chance to drop their current perk via dropitem
command (default L
).
This will be a very obscure feature by itself and people won't know about it since there really isn't a good way of informing without a message, which RTD is not going to show. I think that's fine.
This feature could be also used to steal good perks from enemies.
Visuals & Audio
- Dropped perks are indicated by some particle effect.
- Upon getting close, a notification appears showing the perk's name and remaining time (ex.
PowerPlay (8s)
). - Upon standing in pickup range, picking up starts indicated by a PASS time beam linking the player and the effect. Some loading/charging-sounding audio FX starts playing.
- After a few seconds of standing in pickup range, some equip sound plays and perk is applied for the remaining time.
ConVars
-
sm_rtd2_perk_drop_max 5
-- max perks dropped at a time (limit 5). -
sm_rtd2_perk_drop_death 1
-- should good perks be dropped on death. -
sm_rtd2_perk_drop_self 1
-- should good perks be droppable manually by player. -
sm_rtd2_perk_drop_time 10
-- time after which dropped perks disappear. -
sm_rtd2_perk_pickup_time 2.5
-- time needed to pick up a dropped perk.
Perk Eligibility
Since perks do have conditions on what players can use them (soon to have a dedicated method of calculating such eligibility), some perks cannot be picked up by some players. This can be indicated by a negative beep noise when they approach it plus a chat message (ex. [RTD] You are not eligible for Infinite Cloak.
). This message is on a cooldown of 3s per dropped perk, one reason is not to flood the player's chat, but also because the eligibility calculation is potentially expensive.