PhaestusFox
PhaestusFox
## Bevy version 0.8 ## What you did I making a video about the new changes to bevy's hierarchy and I found that if you despawn an entity that has...
## What problem does this solve or what need does it fill? currently loading Handles from dynamic scenes loaded from a file will give you a weak handle. it would...
## What problem does this solve or what need does it fill? at the moment bevy dynamic scene are already bloated with having to Serialize the type name and value...
## What problem does this solve or what need does it fill? I was making a video about sub-apps as I thought they would be useful if someone wanted to...
when saving a scene it fails because "Type 'core::option::Option' did not register ReflectSerialize. this feels like it should no prevent the saving a scene and just skip the missing types
this would allow node trees to load with relative names so they won't conflict with common names in other trees
I want to have buttons that when clicked change the state of my game, is it possible to pass the NextState resource in so that I can change it when...