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Interceptor dll for the improvement of Dark Souls PC

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- Add a hotkey option to manually create a save backup. - Change auto-backup interval to be based on file modified time instead of wall clock. This prevents overflowing your...

This is an updated version of #33, rebased onto #38.

If texture override and texture prefetch was enabled, all overridden textures would be loaded again every time the D3D device was reset, for example when re-entering fullscreen mode again after...

can't find it in this repository.

This change fixes a crash that could occur when enabling AA in the in-game menu. In-game AA still does not work with DSfix though, and should be disabled.

When texture dumping was enabled, it could lead to .fx-files being overwritten. This change fixes the problem and corrects an .ini-file comment.

- no more hardcoded paths in the project - more versatile .gitignore (works up to VS2017) - include detours.lib directly in the project - remove x64 platform (Dark Souls is...

Initialization of GAUSS (the DOF blur filter) would fail and cause a crash at startup if dofBlurAmount was set to anything larger than zero and the dofOverrideResolution was zero or...

The V and V_RETURN macros in SMAA.cpp call DXTrace whose implementation and fourth argument type depends on wether UNICODE is defined during the build. The macros as written assume that...

Hello, i know here is warning "will cause a small slowdown during texture loading", but what i see, is not small slowdown, game freezes for 1-4 seconds. What causes this...