Peter Nelson

Results 67 issues of Peter Nelson

## Motivation / Problem On a map with a large number of water tiles, every water tile checks all either of its neighbours to see if they can be flooded....

## Motivation / Problem When invalidating water regions with a tile at the very edge of the map, the region on the opposite side of the map would also be...

## Motivation / Problem YAPF codestyle is quite... different. It does not use `this->` anywhere and prefixes things with `m_` ## Description Change most of YAPF over to standard OpenTTD...

## Motivation / Problem As per #12933, the formatting of the 'known bugs' text document is awkward to read in game, mainly due to indentation: ![image](https://github.com/user-attachments/assets/651e084d-6967-4405-9580-8291a158be49) ## Description Replace `known-bugs.txt`...

## Motivation / Problem #12975 proposes defining the meaning of cargo class bits 13 and 14, and updating default cargo types to include them. ## Description This PR adds existing...

Given the following dummy code... ``` public class Test { public int Value { get; set; } } public static class TestExtensions { public bool BiggerThanPi(this Test test) => test.Value...

Fix potential hang after restoring keyframe due to invalid blocklist pointers. When restoring a keyframe, the blockmap is not cleared and blocklist pointers are modified during P_UnArchiveThinkers. The blockmap is...