Peter0x44
Peter0x44
I tested glfw 3.4 for windows XP and didn't observe any issues. I'd really prefer if support could be kept, if it isn't much of a burden. It's also still...
Confirmed. Neofetch reports this correctly btw (I am using arch linux) screenfetch: ``` `/++++++++++++++: DE: GNOME ``` neofetch: ``` `/+++ooooooooooooo/` DE: Cinnamon 6.0.4 ```
I think I figured out what is up here. I did some investigation into how screenfetch gets this string and determines cinnamon. The first is checking the output of `xprop...
I would appreciate testing of this change.
This definitely used to work with nds-bootstrap, I've played this game before.
I can confirm this game works on nds-bootstrap v0.72.1 (It's what I had on my DSi, I haven't updated in a while).
What you describe is exactly where it used to crash years ago, that seems very strange. I suppose checking your roms against no-intro hashes can't hurt.
> Were you running the game on a flashcard? I was not.
This is fixed on libstdc++ trunk and clang trunk.
@Falconerd which gamepad are you using?