UE4_QuakeImport
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How to NOT import sky surfaces ?
Is it possible to ignore sky surfaces on import? (have those tris ether removed, or imported as separate mesh so I could manually delete it in UE4)
Sorry for piggybacking on your issue, but how did you get this working? Here UE just refuses to open any project on 4.26 once I add it in.
Sorry for piggybacking on your issue, but how did you get this working? Here UE just refuses to open any project on 4.26 once I add it in.
Oh, I haven't gotten it to work. This is just something I thought about and when this plugin works, maybe it can be added.
P.S. I think this project is pretty much dead :(
Hey, thanks for replying. It got updated less then six months ago, so I'm still hopeful. As for Sky surfaces, I'm not sure that could be done, unless the developer specifically targets BSPs with the sky texture on them. Those are just rectangles in Quake, though, so that shouldn't be much of an issue anyway, provided we find a way to get this working.
You could just change the code to ignore triangles with sky texture on them when it imports. Or in Unreal after import, just replace the sky texture with a transparent material.
You could just change the code to ignore triangles with sky texture on them when it imports. Or in Unreal after import, just replace the sky texture with a transparent material.
Well, if I could change the code, I wouldn't be asking ;)
Replacing sky with transparent material is a horrible idea - such large transparent surface will cause performance issues on weaker platforms (mobile) :/
Why not to add a checkbox into import dialogue or something of that nature? Like so:
[ ] Ignore sky surfaces